...:: ART INSTALLATION ::...
[ 01 ] - [ 02 ] - [ 03 ] - [ 04 ]- [ 05 ]  
SONY BLOCKJAM
/SonyDesign/2003/BlockJam/future.html
Each block in Block Jam enables you to make changes to the "tempo," "tone," and "direction" of a sound. What's more, the arrangement of blocks can be changed in any number of ways to produce a rich variety of musical creations.
Blockjam 2003
Video 1
James Clar
http://www.jamesclar.com


The 3D display Cube was hand built and constructed from one thousand individually controllable LEDs soldered into a 10x10x10 freestanding cube matrix. Each LED acts as one pixel in the spatial array and can be refreshed at a rate ofover 60 frmaes per second creating a low resoltution 3D television.....

White Square - 2002
Video 1
Andrew Neumann
http://www.bitforms.com/artist_neumann.html


Andrew Nuemann's work deals with issues concerning the uses of technology, language, and transmission of power in both its various corporeal and elusive modes. These works, or what he calls "Constructures", re-contextualize the technologically derived icons and place them in a new environment that allows one to question their original use and see the possibilities of organizing these icons/objects, into a new language with a completely re-defined hierarchy

Video 1 or / Video(mirror) 1
Ron Mueck
http://www.artmolds.com/ali/halloffame/ron_muek.htm

Mueck, Ron (1958- ) Ron Mueck is a London-based photo-realist artist. Born in Melbourne, Australia, to parents who were toy makers, he labored on children’s television shows for 15 years before working in special effects for such films as “Labyrinth,” a 1986 fantasy epic starring David Bowie.
Muek then started his own company in London, making models to be photographed for advertisements. He has lots of the dolls he made during his advertising years stored in his home. Although some still have, he feels, “a presence on their own,” many were made just to be photographed from a particular angle—”one strip of a face,” for example, with a lot of loose material lurking an inch outside the camera’s frame.

Mask II - 2000
Daniel Rozin
http://fargo.itp.tsoa.nyu.edu/~danny/mirror.html


The Wooden Mirror project is an art installation, and as such the goals leading to its creation are a bit vague. The piece explores the line between analog and digital. In the essence of the piece is the notion of inflicting digital order on a material that is as analog as it gets Ò wood. I was hoping to take the computational power of a computer and video camera , and seamlessly integrate them into the physicality warmth and beauty of a wooden mirror. The piece reflects any object or person in front of it by organizing the wooden pieces. It moves fast enough to create live animation. The simple interaction between the viewer and the piece remove any questions regarding how to operate the piece, it is a mirror. The non reflective surfaces of the wood are able to reflect an image thanks to the involvement of the computer that is manipulating them to reflect more or less light as they tilt towards or away of a light source. The image reflected in the mirror is a very minimal one. It is, I believe, the least amount of information required to convey a picture (Less than an icon on a computer and without color) It is amazing how little information this is for a computer, and yet how much character it can have, (and what an endeavor it is to create it in the physical world÷). The Mirror produces a distinctive sound when someone moves in front of it. It is the sound of hundreds of tiny motors. The sound is directly correlated to the motion of the person in front of it, and gives a very pleasing secondary feed back to the image.

Wooden Mirror - 1999
Video 1 or / Video(mirror) 1
Daniel Rozin
http://fargo.itp.tsoa.nyu.edu/~danny/easel.html

"Easel" looks like a large paining easel with a blank canvas stretched on a frame mounted to it. The painter uses a small paintbrush in the same manner a painter would. Instead of solid colors the brush applies live video from cameras positioned nearby. Each new stroke of the brush brings a new coat of "current video" to the canvas. The painter can select between a few live video sources by dipping the paintbrush into a few paint cans that are mounted on the easel. The computer that runs the "Easel" software is hidden in the background and there is no computer screen in sight.

Easel - 1998
Video 1 or / Video(mirror) 1
Daniel Rozin
http://fargo.itp.tsoa.nyu.edu/%7Edanny/shinyballs.html

Shiny Balls Mirror is a large physical object made of 900 hollow metal tubes with polished chrome balls placed in them. The whole piece has the form of a large hexagon. This system is being developed to be a large display. Each hollow tube and shiny ball are one pixel in the display. This pixel has the ability to change its brightness by moving the chrome ball in (darker) or out (brighter) of the tube. A few interesting points about this display are the fact that it uses an hexagonal grid for the pixels rather than rectangular, also interesting is the fact that this display serves as a mirror in the way it reflects the viewer as a whole, but also it reflects the viewer 900 times on the shiny balls, making the positive content of the display (the bright pixels) the viewers themselves.

Easel - 1998
Video 1 or / Video(mirror) 1
[ 01 ] - [ 02 ] - [ 03 ] - [ 04 ]- [ 05 ]